Blender 3D By Example by Romain Caudron & Pierre-Armand Nicq

Blender 3D By Example by Romain Caudron & Pierre-Armand Nicq

Author:Romain Caudron & Pierre-Armand Nicq [Caudron, Romain]
Language: eng
Format: azw3
Publisher: Packt Publishing
Published: 2015-09-24T16:00:00+00:00


Aligning the edges is a process that can be long but it is important to do this for objects such as pipes or angular structures. There are add-ons that can save us some time, such as Quad Unwrap.

In this way, we will continue unwrapping the UVs of other objects that compose the house.

The tree with the Smart UV Project

We will now learn a new unwrapping technique with the tree. The tree will be quite far in the scene, so we don't need to have perfect UVs on it. This is why we are going to use an automatic method that Blender provides called the Smart UV Project. This is done as follows:

In order to unwrap an object with the Smart UV Project method, we don't have to put seams on it. So, in order to UV unwrap our tree, we will need to select it entirely in the Edit Mode, press U, and select Smart UV Project.

As you can see, we now have the ability to tweak some options. The most useful is Island Margin, which allows us to choose how much space there is between each UV Island.The Smart UV Project options



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